Steam initiatives at CCC

Since 2017, Calamvale Community College has grown tremendously as a leader in transdisciplinary science, technology, engineering, mathematics, and arts (STEAM) endeavours that provide our students with the opportunity to define their own academic and future career trajectories in an increasingly tech-savvy world. From curriculum re-design, competition victories, national conferences, through to extra-curricular and international opportunities, the College has advanced significantly as a STEAM institution that fosters risk-taking inquirers and innovative thinkers.
Junior
This year, the College has deepened its commitment to digital learning by providing new opportunities for Junior School students to take advantage of technology equipment and online educational environments. Inquiry Units relating to Design and Digital Technology have now been linked directly to the current IB Primary Years’ Programme framework – this will allow students to hone their collaborative, critical thinking skills whilst improving their digital literacy. Year 4-6 students will also experience taster days that will whet their appetite for STEAM subjects and modes of inquiry. All Junior School students are able to participate in technology-focused extracurricular initiatives such as the Junior Science Ambassadors Program and lunchtime ScratchJr coding sessions to create interactive stories, games and animations.

Junior Secondary
Design and Digital Technology electives are now offered to Middle School students in Years 7-10, with all course content comprehensively mapped to Australian curriculum (ACARA) standards. This year, the College has nominated Year 7 and 9 students to join the STEM Horizons for High Achievers program – a Queensland Government initiative that provides immersive experiences and specialist activities for excelling students to enhance their learning. The College also promotes the uptake of STEAM subject by young females through targeted programs such as Years 6-9 Tech Girls Droid workshops and STEAM Residential camps that have been expanded to include female Year 5 and 6 students this April. High-achieving APEX students in Years 8 and 9 also have the opportunity to participate in QUT STEM workshops that focus on areas such as rocket science, mechatronics, and Arduino programming.

Senior Secondary
For Senior Secondary students, the College boasts a wide range of flexible study options that include capstone STEAM electives and vocational pathways such as Aeroskills. These courses are supplemented by a diverse array of industry and international opportunities. For example, Calamvale Community College is one of only sixteen schools to join the Aerospace Gateway to Industry Schools program, an industry-supported scheme that offers students invaluable opportunities to pursue their interest in the aviation sector. As a part of this program, the College has entered into a memorandum of understanding with Boeing, the world’s largest aerospace company. In 2017, the College also participated in the Queensland STEM Student Exchange Program, which saw one of our Year 10 students travel to Taiwan on an immersive 12-day study tour across New Taipei City.

Competitions
The College’s recent competition entries and successes are testament to our effective cultivation of problem-based learners and innovators. This year, our Year 6 competit

ors placed 10th out of 135 teams at the Queensland Sumo Robot Competition; our Year 5 students participated in a 3D-printed car race against students from Algester State School; and a team of Year 10 students have been accepted into the World Robot Summit held in Japan this September. Other national and state-wide contests challenge our students to exceed their potential across various STEM fields. The Big Science Competition, organised by Australian Science Innovations, challenges our students to apply their science knowledge across a range of real-life, contemporary contexts. To help our students succeed in their competitive, academic, and vocational pursuits, the College has invested in a $500,000 upgrade of its STEAM lab, which now contains the newest interactive technologies such as virtual reality equipment, 3D printers, aquaponics systems, EV3 robotics resources, and diverse engineering tools.
The College is committed to building creative, curious, and clever students, and this begins with dedicated and knowledgeable teachers. Our teaching staff have worked towards developing their competencies across all STEAM subjects. Looking towards the future, the College aims to expand both the breadth and depth of its STEAM curriculum and industry partnerships. Our vision for the next few years involves re-imagining and re-designing our learning spaces so that our students have cutting-edge technologies and innovations at their fingertips, as well as enabling the further integration of arts into our STEAM curriculum.